Building a common good
for skateboarders


We’re a bunch of skateboarders. Hungry to make sure skateboarding keeps its roots deep in creativity, openness, rebellion and freedom. Foolish enough to believe we can build and own this altogether, independantly, collectively.

Our mission is twofold:
(a) make more skateboarding happen in this world.
(b) archive and save every piece, corner, moment of our culture.

And we want to achieve this by creating a proper common good. You can think of us as if Wikipedia, OpenStreetMap, Thrasher and a DAO had a baby.

- Wikipedia? yep! We are building a free online skateboarding encyclopedia written and maintained by a community of passionate skateboarders through open collaboration.
- OpenStreetMap? yep! We are building a free, editable map of the whole world that is being built by passionate skateboarders largely from scratch and released with an open-content license.
- Thrasher? yep! We are building a full skateboarding centric publication.
- DAO? yep! We are building a Decentralized Autonomous Organization.

Our forever promise? To make Krak a community asset, 100% owned by skateboarders, workers and the community.

basquiat krak canvas

A Panel of Experts is a painting created by American artist Jean-Michel Basquiat in 1982.

skateboarding evolution

Everyone reading this should know what we’re talking about but still, highlighting a bit more context around skateboarding might be useful.

The best definition ever for us came from Ian MacKaye: “Skateboarding is not a hobby. And it’s not a sport. Skateboarding is a way of learning how to redefine the world around you. It’s a way of getting out of house, connecting with other people, and looking at the world through different sets of eyes.” Every word feels equally important in these sentences. As long as skateboarding stayed a kind of underground culture, this was the way everyone experienced it.

If you haven’t watched this documentary, Dogtown and Z-Boys is certainly the perfect dive into the 70’s surfer culture turned sidewalk surfers skateboarders.

I also did a hour-long discussion - in french 🇫🇷 - last summer about skateboarding, the history, evolution and the trends.

Along the way - and across 40 years at least - skateboarding grew bigger and bigger and started to hugely influence more industries.

- In fashion, Supreme, which started as a little skateshop in Manhattan back in 1994, sold for $2bn+ to VF Corp at the end of 2020.
- In luxury, Virgil Abloh - RIP - ex Louis Vuitton creative director, used to be a skater and got a lot of his inspiration from the community.
- In culture, Tony Hawk Pro Skater is still one of the most sold video-game series in sports, ever.
- In art, The Skate Room is printing some one-of-a-kind pieces on decks and already hit one-million in funding for social impact projects.

All of this new acquired fame and influence attracted the biggest corporations of our world - Nike, Adidas, Red Bull, the list is endless - and it turned skateboarding into an official Olympic Sport - first appearance in Tokyo in 2021, second will be in Paris in 2024, and it’s already been confirmed in LA in 2028.

This is cool of course but it also distorted the whole skateboarding landscape. Now we get on one side big corps with the economical and political influence to decide whatever they want - and they don’t make anything for the culture per se, their incentive is crystal clear: sell more sugar cans, shoes and so on. They’re the ones deciding who gets paid in skateboarding [few pro’s - poorly treated though; even fewer filmers and photographers — more poorly treated]; which parks to build, where etc.
On the other side, we get tons of DIY [Do It Yourself] initiatives, locally rooted, led by extremely ressourceful people, who spend all their energy for free because they do all this just for the passion. They have no economical power. No political influence. While they’re the ones cementing the community.

Krak aspires to unite all of these passionate people. Collectively, we could have more economical power and political influence than any big corp. We could welcome 100x more people in the community, offering them a way to make a life out of it. We could create physical spaces [plaza, parks, rooms etc] around the world and offer them as safe and thriving hubs for the people. Possibilities are endless.

Krak is a labour of love. It’s about passion. It’s about time.

why archiving is important

When you ride somewhere, you leave an imprint. But at the speed things are now going, how can we remember all the tricks done on a specific spot? and what about all the tricks on all the famous spots worldwide?

Skateboarding evolves faster and faster and a lot of stuff will be forgotten and lost forever if not documented. There’s something special with skatespots. Spots have history, context, and feel alive. Krak is about annotating the streets somehow.

There is something very special that resonates with us re: the Spirit of place:

Places are like people: they have personality and character. They are complicated and endlessly interesting; we can and do fall in love with places just as we do with people.
When people feel richly connected to the places where they live, work, and play they will invest more of themselves in those places. They will participate in civic life, engage in the issues that shape the future. The connection of people to a place—again, to the land itself, to the cultures people have created there, and to the buildings people have built there—is a form of social capital, perhaps the single most important factor in whether a real community exists in a place.
To have healthy places, we must find ways to keep alive what is distinctive and emotionally compelling there, which begins in understanding what those things are.

The map is such a beautiful medium to imbue our ‘skateboarding places’ with the sublime.

Old videos can be hard to find online and quality can be heartbreaking. Sometimes video parts get deleted. We’ve been dreaming of such a wiki-ABD kind of map and it will surely help the younger generations to be aware of the past and add their own local scene videos and write history themselves.

On a larger scale, archiving skatespots worldwide has always felt important to us. How to make sure our culture survives centuries? milleniums?
So at some point, we’ve been like ‘sure, why not’. Let’s archive the culture and try to make it last forever.

who we are

Krak has been managed by a core team of 5 people since 2014. We received tons of help along the way and at its peak, in 2018, there were 10 of us working full time.

Kev dreamt about Krak for the past 20+ years, literally. He grew up between Lyon and Paris and got lost during every school holidays with his board under his arm because his mother brought him and his brothers in a new little town, somewhere in the french countryside. Where were the other skaters? Where are the spots?

He started working on Krak in late 2013, while he was living in Singapore. Max joined him in the first half of 2014 and both of them moved to LA during that summer to launch the company. Simon spent his life skateboarding and filming others, literally. As a filmer responsible for trips, he spent countless hours mapping their destination [which he continues to do nowadays by the way]. He joined Krak in early 2015. He also launched Silence Skateboards during that period.

Arthur joined in early 2018 and today, the 4 of us are dedicating some energy, bandwidth and space to Krak on a weekly basis. Beyond us though, there is a community of 25 people, passionated, and dedicated to skateboarding and its culture. They are developers, designers, entrepreneurs, hustlers. Watching the level of energy of such a small group, we started dreaming about the impact 150 of us could have, 250, 500, a thousand, ten thousands.

what we’ve done

While the project itself took many forms along all these years, the passion and mission always stayed the same.
And because we’ve decided quite early on to build for this community, we now enjoy a kinda track-record.
Let’s first re-emphasize something important here: nothing below would have been possible without the passion, sweat, love, dedication, devotion really, of the many people who spent days - and nights - shaping and crafting all these products and experiences. Thank you all. You know who you are.

Let’s dive into our past. In no particular order, here are what we built and launched so far 👇

  • the hardware device
  • This feels like ages ago. We’re late 2013 / early 2014 and we built a 3D printed prototype of a hardware device that we attached to our board - right under the truck axle - that tracked every motion of the board to recognize which tricks we had just landed.
    We went through many names at that time as well: trcksy, indy trackers, wodd, krack, krak. That name - with the final orthograph and logo [made by Parade Studio] - only came up late 2014.

  • Krak app and its skatespots database
  • I realised we called our very first app: iOS Summer 😎 This one is so close to our hearts. We now count more than 25,000 skatespots added to the database by the community.
    And if I look in the past 6 months, we got between +10 and +800 new spots added per week. But the database isn’t spots only. It’s also countless footages uploaded by skateboarders and specifically attached to the spots. That’s how we know who ride where, landed what exactly and much more.
    And if “a picture is worth a thousand words” imagine what pictures-in-motion is worth exactly. Enjoy some footages uploaded into the app.

  • KrakBox
  • We launched mid-2015 the very first subscription box for skateboarders. For $39, people would receive every 2 month a mistery package - full of skateboarding paraphernalia. Think components, accessories, cultural stuff, apparel, electronics, art and more. In 2018, we were sending 2,000 boxes around the world: US, Canada, across 12 countries in Europe and in Australia.
    Again, if “a picture is worth a thousand…”, okay jokes aside. Introducing KrakBox [again].

  • KrakMag
  • We designed and wrote our own skate zine. We always included a printed version into every KrakBox mix we shipped. The content itself revolved around the stuff in the mix, the brands and the people behind the brands.

    krak magIt’s funny because we always heard things like "kids nowadays don’t read. And worst, they’d never read on papers." so we tried once: we didn’t print the zine and didn’t include it in a mix. We got overwhelmed by messages everywhere asking us "where’s the zine?". We knew it 😎

    Then later on, we published online some of the content. Especially some interviews in longer form; including more pictures and videos. Here’s an example with Amrit Jain of Skate Sauce.

  • Krak History Clip and our Youtube channel
  • We opened our channel years ago. Our videos have been viewed more than one million times in total. We used it for many things but our most popular series has always been our history clips. The idea is to dig into an iconic spot history of best tricks landed.

    We tried making video interviews once, thanks Hugo. That time when we welcomed Chris Chann, his brother and filmer in Lyon was quite special.

  • some collabs and our own merch
  • We’ve been extremely lucky to work with so many talented and passionate people. We can’t list them all here but let’s randomly cherry-pick few examples.

    As someone who grew up in Lyon and started skateboarding in 1999, Cliché always had a special place in my heart. Interviewing Jeremie, the founder — and coming up with a special exclusive deck with them felt very special.

    krak x cliche skateboard deckOur very own Krak Tee was another proud moment.

    We worked many times with the artist Lucas Beaufort. This exclusive pin with Pindejo is one of kind. But more importantly, we proudly supported Lucas for his Devoted documentary on skateboard media. We spent some time in Tampa, FL with him, we met few times around the world like in LA, Berlin and Denver.

    We also published the one and only Devoted magazine. I still open it to this day to read few interviews here and there.

    presentaition Lucas Beaufort - French artist

    Anthony Pappalardo’s newsletter - and writings in general - is one of the best. We’re still diligently reading every issue. Partnering with him and his brand Adult, Inc. for an exclusive tee was special.

    The Yeah Girl capsule box is most probably one of our best work, ever. Few words here . Picture below.

    krak x cliche skateboard deckWe always enjoyed teaming up with Getta Grip. Work-in-action.

  • some physical events and many sessions
  • Remember the “a picture is worth a thousand words” 😎

    We also took part of the Nuits Sonores; an electro music festival happening every year in Lyon.

    We made few trips in the woods.

    Or some event reports.

  • the Krak Session app
  • That app was very different than what we used to develop. You can think of it as a friendly skateboarding journal. We heard many people express their need for a digital journal - literally - to record their session, what they’ve landed, how they felt and much more.

    It’s been very fun to make and truth be told, I think they’re still a hundreds nice features to add. Like launching your THPS playlist when you start riding, automatically ping your crew when you reach a specific spot etc.

    krak session app screenshots

  • the video & news feed
  • One day we were wondering which kind of digital tools we could add to the suite to empower skateboarders or just enhance their own experience of the culture. Like too many times we landed on Youtube and started watching few videos. And as always, we started complaining about the algorithm and the overcrowded interface that just wants to make you stick in there forever. That’s when it clicked. What about a feed of skateboarding video, introduced chronologically, and that’s it. Nothing more. That’s how the video feed was born. Including channels from Youtube & Vimeo.

    I always read many people and media from skateboarding [hence Devoted felt special to us]. I’m a heavy user of Feedly for more than 10 years; Google Reader before that [and before they killed it]. So offering a clean feed of skateboarding news made total sense as well. Moreover, it was also a way to promote the voices and work of many passionate folks. Again: no recommendation, no noise, just the titles and articles by order of release date. You can select the media by language too.

  • the map on the web & the custom ones
  • While we’ve always been true fans of our phones as medium to both consume and create some skateboarding content, we also enjoy the size and comfort of our laptops. That’s why we released the skatespots map on the web; and made it the homepage of our website.

    And since we are heavy believers of the map as the perfect medium to explore skateboarding, we started playing with what we call ‘custom maps’ — or specific theme-based maps. Here’s one of our latest example: spots worldwide that received their own dedicated video part. Possibilities are endless with this tool.

  • the discord community
  • We’ve played with many tools over the years to keep a direct channel of communication with everyone. At the end of the day, emails have been our best friends. For some obvious reasons, we also launched some channels on the ‘usual suspects’ of social media. Instagram. Twitter. Facebook page. Snapchat. Tiktok came later on but we resisted. The thing is we grew worried about social media impact on everyone’s mental health and addiction at the same time. After all, the only winner of this ‘rat race’ are the companies behind and their only one incentive is to show us always more ads, and retain always more of our attention. The Social Dilemma is an interesting documentary in that regard but I digress.
    At the end of the day we want to deliver value to people, not to platforms or companies.

    We’re still dreaming of a space to welcome everyone, a safe environment where we all just feel to hang out, discuss, learn, progress, explore, have fun. We want to nurture relationships, create magic. And that’s why we launched our own space on Discord. You’re invited. We’re a group of people who care for each other. And we share the same passion: skateboarding.

    where we’re heading to

    Back in 2019 we hit a wall. Energy speaking, we were exhausted. Then some of us became parents — which is both at the same time a blessing and the most challenging mission ever — then COVID broke out. So we felt the need to slow down, pause for a little while and recharge.

    In 2020, we decided to embrace a 100% communal move. We’ve done everything for the love of the culture and community so we started to wonder: what more could we do to definitely turn this journey into a proper collective one? After all, our only 'raison d’etre' is to add value to the community, not extracting some from it. So the main question became: what can we give to the skateboarding community? and not: what can we get?
    I joined the E2C initiative and their first peer learning cohort to dig into everything co-op related.

    We’re still deep into that transition; which takes many forms:
    - open source the whole tech stack
    - converting the company itself [the legal structure] into a co-op
    - welcoming people to participate and own this thing altogether
    - practice collective ownership and governance

    Yancey Strickler — a writer, co-founder of Kickstarter — published a piece recently that resonates a lot with us: How culture is made.
    Its main takeaways are three observations about culture creation:

    1) Culture isn't made overnight — it’s created over time and through dialogue.
    2) Cultures and subcultures aren’t created through a single moment, they’re created through a catalog of activity.
    3) Cultural shifts are often outcomes of collective effort.

    He went on:

    In the internet culture era our new institutions are still being formed, but what’s become clear is that our primary challenge today is sifting through all the ideas, cultural norms, and potential paths forward made possible by the web. This has made the curator (or the aggregator) an increasingly powerful form. More and more these curators are using a new format to promote their work: a form I call the culture label.

    There are many kinds of labels: record labels, fashion labels, publishing houses, art galleries, production companies, and so on.

    To date, we’ve thought about the different kinds of labels as distinct from each other. Rarely do we see a book publisher and a record label compared that deeply because their industries are so different. But both are fundamentally doing the same thing.

    A label looks out into the world with a specific point of view they’re looking to manifest through projects they apply their resources to. If they’re a label that specializes in grizzly horror movies or that releases specific microgenres of electronic music from certain regions, this is the lens through which they see the world and ultimately the lens they’re inviting other people to see the world through, too.

    When we see the work of labels from this wider view, we get a better sense of what they’re doing: they’re creating culture based on their lens, incrementally, with each release they make. By bringing together the resources the projects in their worlds need (funding, collaborators, materials, curatorial attention), labels help projects they’re culturally aligned with while putting them in a context that creates more understanding for the work.

    Culture labels reflect and project a desired reality onto the world.

    Krak is evolving into a skateboarding metalabel. Skateboarders always wore a special kind of lens. We don’t see the world around us like regular people. While they see sidewalks, handrails, stairs, we see a playground.

    Our next steps will be detailed on our roadmap page. Meanwhile, here’s the path forward:

    - welcoming our founding community. We’re in search of 1,000 members eager to co-author this next chapter of skateboarding history. You should see a ‘Support’ button on the right side of this page [otherwise, ‘Houston, we have a problem’] - for $50 a year, we will all make this project durable and sustainable for life - and afterlife

    - finally removing gatekeepers and relying on our newly earned common treasury to co-create - as a community - the longer-term roadmap

    - starting to practice collective decision making

    We invite you to join and own Krak as a member owner 👉

    why a DAO + co-op

    This is how folks from E2C explain their approach:

    Most startups aim for an "exit” like getting acquired or going public, but these ownership transitions often pit startup founders and investors against the health of their community. We're enabling a new option, an Exit to Community — a path for startups to become owned and controlled by users, workers, and stakeholders who value and depend on the startup. With E2C, the businesses become a way to advance economic justice as a commons, not a commodity for investors to buy and sell.

    How not to genuinely aim for this when you read these lines? We are part of the community for more than 20 years now [well, one current member could even claim 40 years haha]; we started building for this community more than 8 years ago. I can tell you it is painful to see some people, brands, tools, products, titles [you name it] just come and go for economic reasons. We’ve seen countless companies being launched with grandiose mission statements — and a popular ‘for / by skateboarders’ to then be shut down or acquired by yet another big corp.

    We’re also aligned with Ben Horowitz when he talked about joy and happiness:

    In my experience there are really two things that lead to happiness and everything else is mostly noise. The two things are contribution and abundance.
    Contribution is basically exactly as it sounds. If you can align your life with where you have the talent to make a large, meaningful, and real contribution to the world, your circle, or your family, then you can be very happy.

    An easy way to think of abundance is that it’s the anti-hater/anti-jealous mindset. If you believe there is plenty in the world for everyone and you are always happy to see people who contribute succeed, then you become part of “team contribution.” You don’t worry that someone is getting ahead of you at work or that someone made a lot of money or that someone is better looking than you, because you believe in abundance over scarcity and you can focus on maximizing your contribution. In fact, their joy can become your joy (then you have an abundance of joy :-)). The good news is that abundance is actually true. There is plenty in the world for everyone and once you see that, there are so many ways to contribute.

    We are definitely team contribution. We love the culture too much. Some things shouldn’t be built and managed by a ‘startup’ or another classic company. So rather than being a corporation that exists to maximize shareholder value, Krak becomes a cooperative owned by its members for the benefit of the members and the whole community.

    If you’re curious to know how we plan to organize Krak, the co-op, don’t look further than the Ampled doc. This is our playbook.

    And to explicit right here what is a Co-op exactly:

    A cooperative is a collectively owned enterprise that serves the interests of its members. This means a company owned by its workers, customers, or both.

    - Co-ops are for-profit, private enterprises. The primary distinction is that the shareholders in co-ops are its workers or customers—not its investors and founders. This means that the company’s profits are distributed back to its members, instead of to a singular owner or group of executives.

    - Co-ops are controlled by their members. In addition to profit sharing, cooperative member-owners are given a voice in business decisions.

    - Co-ops are a constructive alternative. Historically, co-ops have emerged when markets have failed to meet the needs of a particular community, or to correct markets that have consolidated into monopolies or monopsonies. When the government or private market fails to provide solutions, collective actions are needed.

    Co-ops are the answer when people organize and say, “If no one is going to build this for us, we’ll build it for ourselves.”

    You can think of DAOs as native internet-based co-ops, managed async, remotely and across the globe [not necessarily though] and powered by code — with the use of smart contracts.

    We like the efficiency of such a structure. We also plan to launch a token [our own currency; and NFTs] that rewards everyone who’s participating. Imagine a local council around a specific spot made of people who care about the place: they ride it of course but not only; they also document it [photographers, filmers, writers…], clean it, re-build it, gather the community on it, enlive it, paint it, cook for everyone — in other words — they magnify it.

    We believe in that DAO + Co-op duo’s potential to restore trust and enable new kinds of governance where the community collectively makes important decisions & benefits from the value created as a whole.

    If you’re curious to learn and dig more, here’s an hour discussion with Austin directly — Ampled co-founder:

    final words - world-building

    Krak is in the business of universe creation.

    I remember few years ago someone asking me why we added ‘Studio’ to the name of the company. Back then we were living in Venice, CA and had just spent a whole day at Universal Studios. I replied: “we’re on a mission to turn the world into a huge skatepark” so in an ideal scenario, the company exists just as a space to empower people — skateboarders — to launch products for the community; like a Hollywood studio works with directors on a specific movie [without being defined only by this or that title].

    Metalabels hadn’t been invented yet but that was typically it. As Yancey wrote:

    Humans have always been involved in creating, affirming, or following cultural norms, knowingly or not. What’s different about today is that it’s possible to not only be aware of what’s happening, but to tip the cultural scales in one direction or another provided that, as the “How culture is made” piece theorizes, you're committed to doing it over time, with a catalog of work, and collaborating alongside a group of people who see the world the same way.

    Skateboarders care about the streets. They go out, explore, hack the original purpose of the urban environment and make fun out of it. Outside is a playground for us.

    Skateboarding is an expression of beauty, skateboarders open minds — of everyone, riders or not — you could look at how people gather in crowd when they see a skater jumping on handrails; it is amazing to watch this type of curiosity and energy.

    It is a whole culture. It is a community. When we travel, the dream is to crash in another skater’s place, getting to explore the city with the locals, eating / drinking where they have their habits.

    Krak should become impossible to explain actually. We build a multilayered experience across the skateboarding world, including offline-online bridges, visual, digital, and physical goods.

    Krak is a community-owned and -ran experiential brand. We explore — collectively — at the intersection of culture, art, history, style, web3, brands and businesses.

    Krak is an incubator for community ideas. Krak creates a common good for the whole community, truly owned by everyone. Let’s provide the foundational building blocks for the rest of the community to play with, get their inspiration from, use, build on.

    Now imagine if we succeed to:

    - provide a basic income to 1,000 people so they would live off skateboarding

    - own a network of parks and rooms across the world so members could always travel, ride and crash for free

    We play the long game and we’re thinking about Krak in a 100 years lifetime.

    Now we - skateboarders - have a choice: do we want to give this future a try? Do we feel ready to take the matter on our own hands, and shape the future the way we want it?
    It is on us to decide.

    skateboarder trick over stairs

    Zeb Weisman- sw flip, Lisbon; photo © Ando

    This collage comes from Ando and features in PP19’s extended FOTO section.